Learning by playing? |
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The Environmental Office North (UBN) in the Hanseatic Grammar School (Hansa-Gymnasium) Stralsund performed the plane game “triCO2lor” (www.trico2lor.ch). It wa part of the co-operation with the Comenius schools network, led by the Hanseatic Grammar School. 25 secondary students and their teachers from Austria, France and Germany took part.
In general, plane games aim at active and constructive learning. The participants have to play pre-defined roles in a pre-defined game arrangement, but they are free to act in their own fashion. They, thus, simulate real life, and they can experience the impacts / consequences, their actions would have in real life. These experiences are discussed / reflected afterwards, under moderation of the trainee. This, hopefully, should lead to a deeper insight into real life systems, and it should enable the participants to act in a more reflected and responsible fashion in the future. A very nice plan game is “Fishbanks” by Dennis Meadwos, where the participants simulate the fishing industry as an example of the not sustainable use of renewable resources. UBN has used Fishbanks many times with big success and has experienced, how powerful plane games can be. (More information in German: www.umweltschulen.de/net/fishbanks.html) In the special case, triCO2lor is a plan game on our energy consumption. The participants act as consumers, which are purchasing energy. They can purchase fossil energy (including nuclear energy), renewable energy, or they can improve energy efficiency and, thus, consume less. For all that, they have to pay, and the winner is the player, who does so in the most economic way and, thus, has the most money at the end of the game. This is not easy, because the prices for the different kinds of energy are changing during the game, and because the actions of the participants influence each other. And of course, the consumers decisions have environmental impacts (=emission of CO2 and, as a consequence, global warming), which are calculated by computer. It should be mentioned, that the participants in triCO2lor are divided in (e.g.) four groups. Each group stands for one generation of human beings. The consumer decisions of one generation will influence the next generation. UBN could experience, that the plane game triCO2lor “does work”, even under challenging conditions (the participants came from three nations and had to communicate in a foreign language + it was the first time for UBN to use this plane game). The students (and teachers) acted very actively, and their feedback was positive. As a consequence, UBN used triCO2lor another two times during the following months. After a deeper reflection of the game, UBN draw the consequence, that triCO2lor is far away from being an optimal plane game:
UBN draw the general consequence, that it would be nice to have a strong plane game to rise awareness on energy issues in educational projects. To achieve this goal, UBN will
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